37 research outputs found

    Studying the Impact of Negotiation Environments on Negotiation Teams' Performance

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    [EN] In this article we study the impact of the negotiation environment on the performance of several intra-team strategies (team dynamics) for agent-based negotiation teams that negotiate with an opponent. An agent-based negotiation team is a group of agents that joins together as a party because they share common interests in the negotiation at hand. It is experimentally shown how negotiation environment conditions like the deadline of both parties, the concession speed of the opponent, similarity among team members, and team size affect performance metrics like the minimum utility of team members, the average utility of team members, and the number of negotiation rounds. Our goal is identifying which intra-team strategies work better in different environmental conditions in order to provide useful knowledge for team members to select appropriate intra-team strategies according to environmental conditions.This work is supported by TIN2011-27652-C03-01, TIN2009-13839-C03-01, CSD2007-00022 of the Spanish Government, and FPU Grant AP2008-00600 awarded to Victor Sanchez-Anguix. We would also like to thank anonymous reviewers and assistants of AAMAS 2011 who helped us to improve our previous work, making this present work possible.Sanchez-Anguix, V.; Julian Inglada, VJ.; Botti, V.; García-Fornes, A. (2013). Studying the impact of negotiation environments on negotiation teams' performance. Information Sciences. 219:17-40. https://doi.org/10.1016/j.ins.2012.07.017S174021

    Towards a Persuasive Recommender for Bike Sharing Systems: A Defeasible Argumentation Approach

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    [EN] This work proposes a persuasion model based on argumentation theory and users' characteristics for improving the use of resources in bike sharing systems, fostering the use of the bicycles and thus contributing to greater energy sustainability by reducing the use of carbon-based fuels. More specifically, it aims to achieve a balanced network of pick-up and drop-off stations in urban areas with the help of the users, thus reducing the dedicated management trucks that redistribute bikes among stations. The proposal aims to persuade users to choose different routes from the shortest route between a start and an end location. This persuasion is carried out when it is not possible to park the bike in the desired station due to the lack of parking slots, or when the user is highly influenceable. Differently to other works, instead of employing a single criteria to recommend alternative stations, the proposed system can incorporate a variety of criteria. This result is achieved by providing a defeasible logic-based persuasion engine that is capable of aggregating the results from multiple recommendation rules. The proposed framework is showcased with an example scenario of a bike sharing system.This work was supported by the projects TIN2015-65515-C4-1-R and TIN2017-89156-R of the Spanish government, and by the grant program for the recruitment of doctors for the Spanish system of science and technology (PAID-10-14) of the Universitat Politècnica de València.Diez-Alba, C.; Palanca Cámara, J.; Sanchez-Anguix, V.; Heras, S.; Giret Boggino, AS.; Julian Inglada, VJ. (2019). Towards a Persuasive Recommender for Bike Sharing Systems: A Defeasible Argumentation Approach. Energies. 12(4):1-19. https://doi.org/10.3390/en12040662S119124Erdoğan, G., Laporte, G., & Wolfler Calvo, R. (2014). The static bicycle relocation problem with demand intervals. European Journal of Operational Research, 238(2), 451-457. doi:10.1016/j.ejor.2014.04.013Alvarez-Valdes, R., Belenguer, J. M., Benavent, E., Bermudez, J. D., Muñoz, F., Vercher, E., & Verdejo, F. (2016). Optimizing the level of service quality of a bike-sharing system. Omega, 62, 163-175. doi:10.1016/j.omega.2015.09.007Schuijbroek, J., Hampshire, R. C., & van Hoeve, W.-J. (2017). Inventory rebalancing and vehicle routing in bike sharing systems. European Journal of Operational Research, 257(3), 992-1004. doi:10.1016/j.ejor.2016.08.029Li, L., & Shan, M. (2016). Bidirectional Incentive Model for Bicycle Redistribution of a Bicycle Sharing System during Rush Hour. Sustainability, 8(12), 1299. doi:10.3390/su8121299Anagnostopoulou, E., Bothos, E., Magoutas, B., Schrammel, J., & Mentzas, G. (2018). Persuasive Technologies for Sustainable Mobility: State of the Art and Emerging Trends. Sustainability, 10(7), 2128. doi:10.3390/su10072128Galbrun, E., Pelechrinis, K., & Terzi, E. (2016). Urban navigation beyond shortest route: The case of safe paths. Information Systems, 57, 160-171. doi:10.1016/j.is.2015.10.005Ferrara, J. (2013). Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification. Games and Culture, 8(4), 289-304. doi:10.1177/1555412013496891Fei, X., Shah, N., Verba, N., Chao, K.-M., Sanchez-Anguix, V., Lewandowski, J., … Usman, Z. (2019). CPS data streams analytics based on machine learning for Cloud and Fog Computing: A survey. Future Generation Computer Systems, 90, 435-450. doi:10.1016/j.future.2018.06.042Faed, A., Hussain, O. K., & Chang, E. (2013). A methodology to map customer complaints and measure customer satisfaction and loyalty. Service Oriented Computing and Applications, 8(1), 33-53. doi:10.1007/s11761-013-0142-6Xu, W., Li, Z., Cheng, C., & Zheng, T. (2012). Data mining for unemployment rate prediction using search engine query data. Service Oriented Computing and Applications, 7(1), 33-42. doi:10.1007/s11761-012-0122-2GARCÍA, A. J., & SIMARI, G. R. (2004). Defeasible logic programming: an argumentative approach. Theory and Practice of Logic Programming, 4(1+2), 95-138. doi:10.1017/s147106840300167

    CPS Data Streams Analytics based on Machine Learning for Cloud and Fog Computing: A Survey

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    Cloud and Fog computing has emerged as a promising paradigm for the Internet of things (IoT) and cyber-physical systems (CPS). One characteristic of CPS is the reciprocal feedback loops between physical processes and cyber elements (computation, software and networking), which implies that data stream analytics is one of the core components of CPS. The reasons for this are: (i) it extracts the insights and the knowledge from the data streams generated by various sensors and other monitoring components embedded in the physical systems; (ii) it supports informed decision making; (iii) it enables feedback from the physical processes to the cyber counterparts; (iv) it eventually facilitates the integration of cyber and physical systems. There have been many successful applications of data streams analytics, powered by machine learning techniques, to CPS systems. Thus, it is necessary to have a survey on the particularities of the application of machine learning techniques to the CPS domain. In particular, we explore how machine learning methods should be deployed and integrated in cloud and fog architectures for better fulfilment of the requirements, e.g. mission criticality and time criticality, arising in CPS domains. To the best of our knowledge, this paper is the first to systematically study machine learning techniques for CPS data stream analytics from various perspectives, especially from a perspective that leads to the discussion and guidance of how the CPS machine learning methods should be deployed in a cloud and fog architecture

    Unanimously acceptable agreements for negotiation teams in unpredictable domains

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    A negotiation team is a set of agents with common and possibly also conflicting preferences that forms one of the parties of a negotiation. A negotiation team is involved in two decision making processes simultaneously, a negotiation with the opponents, and an intra-team process to decide on the moves to make in the negotiation. This article focuses on negotiation team decision making for circumstances that require unanimity of team decisions. Existing agent-based approaches only guarantee unanimity in teams negotiating in domains exclusively composed of predictable and compatible issues. This article presents a model for negotiation teams that guarantees unanimous team decisions in domains consisting of predictable and compatible, and alsounpredictable issues. Moreover, the article explores the influence of using opponent, and team member models in the proposing strategies that team members use. Experimental results show that the team benefits if team members employ Bayesian learning to model their teammates’ preferences. 2014 Elsevier B.V. All rights reserved.This research is partially supported by TIN2012-36586-C03-01 of the Spanish government and PROMETEOII/2013/019 of Generalitat Valenciana. Other part of this research is supported by the Dutch Technology Foundation STW, applied science division of NWO and the Technology Program of the Ministry of Economic Affairs; the Pocket Negotiator Project with Grant No. VICI-Project 08075.Sánchez Anguix, V.; Aydogan, R.; Julian Inglada, VJ.; Jonker, C. (2014). Unanimously acceptable agreements for negotiation teams in unpredictable domains. Electronic Commerce Research and Applications. 13(4):243-265. https://doi.org/10.1016/j.elerap.2014.05.002S24326513

    Tasks for Agent-Based Negotiation Teams:Analysis, Review, and Challenges

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    An agent-based negotiation team is a group of interdependent agents that join together as a single negotiation party due to their shared interests in the negotiation at hand. The reasons to employ an agent-based negotiation team may vary: (i) more computation and parallelization capabilities, (ii) unite agents with different expertise and skills whose joint work makes it possible to tackle complex negotiation domains, (iii) the necessity to represent different stakeholders or different preferences in the same party (e.g., organizations, countries, and married couple). The topic of agent-based negotiation teams has been recently introduced in multi-agent research. Therefore, it is necessary to identify good practices, challenges, and related research that may help in advancing the state-of-the-art in agent-based negotiation teams. For that reason, in this article we review the tasks to be carried out by agent-based negotiation teams. Each task is analyzed and related with current advances in different research areas. The analysis aims to identify special challenges that may arise due to the particularities of agent-based negotiation teams.Comment: Engineering Applications of Artificial Intelligence, 201

    An artificial intelligence tool for heterogeneous team formation in the classroom

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    Nowadays, there is increasing interest in the development of teamwork skills in the educational context. This growing interest is motivated by its pedagogical effectiveness and the fact that, in labour contexts, enterprises organize their employees in teams to carry out complex projects. Despite its crucial importance in the classroom and industry, there is a lack of support for the team formation process. Not only do many factors influence team performance, but the problem becomes exponentially costly if teams are to be optimized. In this article, we propose a tool whose aim it is to cover such a gap. It combines artificial intelligence techniques such as coalition structure generation, Bayesian learning, and Belbin's role theory to facilitate the generation of working groups in an educational context. This tool improves current state of the art proposals in three ways: i) it takes into account the feedback of other teammates in order to establish the most predominant role of a student instead of self-perception questionnaires; ii) it handles uncertainty with regard to each student's predominant team role; iii) it is iterative since it considers information from several interactions in order to improve the estimation of role assignments. We tested the performance of the proposed tool in an experiment involving students that took part in three different team activities. The experiments suggest that the proposed tool is able to improve different teamwork aspects such as team dynamics and student satisfaction

    Negotiation Teams in Multiagent Systems

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